Apr 25, 2023 · A Luck Blade is the most reliably useful legendary weapon in D&D.

This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having.

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Weapon (Any Sword), Rare (Requires Attunement) Rogues can use their Bonus Action to speak Flame Tongue's command word, and its blade will burst into flames.

(He doesn't use the higher damage short swords because the rapier and daggers were the standard starting equipment and there's been no place to get short swords as of yet.

Loading. . Dagger Crit hit, so instead of 1d4 it's now 2d4 + 7, not including any other modifiers you have.

Does it require a standard action to activate?.

Weapon (rapier), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra. the Wound rather than the Sword of Wounding and would be able to be healed/regenerated normally. Doesn't matter if the build is based on imbuing with spells, or attacking frequently.

This is called a critical specialization effect. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage.

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I'm not looking to make the most powerful character out right. .

It is unique because it has one property that makes it stand out from the rest: the finesse property. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage.

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The origins of the weapon are unknown.
Once per.

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Dagger Crit hit, so instead of 1d4 it's now 2d4 + 7, not including any other modifiers you have.

(He doesn't use the higher damage short swords because the rapier and daggers were the standard starting equipment and there's been no place to get short swords as of yet. . It has three charges, each of which can be used to cast the spell Wish once.

5etools. Magical Necromancy. . (you can edit the new damage die for balance purposes) As the blade seeks flesh in the final moments of a thrust, correcting small errors. #3.

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. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage.

Creating Magic Weapons also says,.

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Cost.

(you can edit the new damage die for balance purposes) As the blade seeks flesh in the final moments of a thrust, correcting small errors.